Unpopular opinion: Adult visual novel devs should not be focusing on animations.

ding00000

Newbie
May 16, 2024
28
171
Ok so here's my two cents, i think way to many devs get too hung up on their games having animations. Either by people expecting their games to have them or by their own ambitions.

First of all i do not think animations are a waste and that they do not add any value, it's the opposite. But i do not think the time investment is worth the result especially when it comes to the amount of content released.

I look through reviews of games to see if they are worth playing and i see a lot of "no animations" as a negative point. Why? These are the same people that complain when there isn't enough content in the update or that it takes too long to release. You can't have it both ways, either you get animations and this eats into the development time of the story advancement or you don't have them and the time making them can be spend into advancing the story. Personally i would prefer the latter.

And yes there is certainly some milking devs where this does not apply. But i don't think i'm too far off.
 

MarshmallowCasserole

Active Member
Jun 7, 2018
801
1,881
I look through reviews of games to see if they are worth playing and i see a lot of "no animations" as a negative point. Why? These are the same people that complain when there isn't enough content in the update or that it takes too long to release.
"If those kids could read, they'd be very upset."

You can't have it both ways, either you get animations and this eats into the development time of the story advancement or you don't have them and the time making them can be spend into advancing the story. Personally i would prefer the latter.
I think there's a bit of nuance here. For a start, I absolutely agree that animations take the most amount of resources per screen time they get... If they are played once.

I suspect you are talking about your typical plot-driven game (a RenPy VN or your typical linear RPGM slop), where a sex scene is played once, and then the plot moves on. In this case it makes little sense to animate it, it's just too damn expensive when compared to the play time this asset gets. This is absolutely similar to the discussion about routes, and how many routes the game should get. More routes gives more agency, but also more routes means less players will see any one particular route, which is bad when considering developement budget.

However, even these plot-driven games have assets that are not played just once: character sprites. Pouring more resources into these, including light animations, is actually not the worst idea.

And then there are games that have an actual gameplay loop, and whatever sex scenes are a part of that loop, they get a way better screen time to dev time ratio. Video games have video in their damn name, so at some point an asset that gets a lot of screen time needs to be animated. Even if its a simple idle animation.

Lastly, I find this is not very relevant, at least personally. The games that waste resources on animations usually have bad writing, and I don't care about them in the first place. I don't care if they take 2 or 10 years to finish, if at all. It's not like a dev of such game would become a better writer if only he ditched animations.
 
  • Like
Reactions: DuniX

_user

Member
Jan 16, 2022
167
295

desmosome

Conversation Conqueror
Sep 5, 2018
6,590
14,942
Animations are in a different state than they were 5 years ago though, the tools and gpus are better across the board and the entry barrier lower. I regularly see small games throwing dozens of animations at me like no mercy these days and the animations themselves have also gotten much better.
That's true. But the psychological effect of devs relying on animation to carry the scene is still around. The shortest, most unfappable, and useless scenes are often ones with animation. If the dev didn't have the means to make animations, they will know themselves that the scene is lacking if they don't give it some nice erotic buildup and dialogues. You probably can't have like a single render of the penis going in with a few lines of dialogue and then call that a sex scene. But if you replace that render with an animation, apparantly, many devs think this is an acceptable scene lol.

To be fair, this aspect is also not as bad as it was before, but many devs still use animations as a crutch to prop up their lackluster scene building.
 
  • Like
Reactions: Firebeast

Geigi

Well-Known Member
Jul 7, 2017
1,877
4,039
Game dev's should focus on making THEIR game the way THEY want to make it.
This, but unfortunately not many Devs are sticking to their idea(story, characters, kinks) and start asking for ideas from others of how story should progress, characterization, adding their kinks too. Games turns out not be developing by the Dev but instead of others and they become absurd mess. Polls are usually a sign of this. Another thing, is that many users demand add this, add that etc.
 

chainedpanda

Active Member
Jun 26, 2017
677
1,248
I've been saying this for years now. Even back when the first games to include animations started to release was happening. While some of the major points have changed, I still stand by the fact that animations are not just a waste of time for the dev, but the player as well.

You already mentioned update times, which I think is a big talking point. The average update length used to be 3 months, and monthly updates weren't that uncommon back then. Yet now, I expect 6 months minimum for most games, but the amount of content hasn't increased to match it. While there are other factors at play too, we can't really change them. However, as a community we can reduce the overall importance of animations, which should reduce development time between updates.

Yet, what's worse is that I believe animations are hurting us as a community. People literally used to say "if you don't like the game, make your own". It sounds kinda stupid now, but back then it made sense. Game development was easier, and there was less requirements involved. At minimum, developers need to create the story, deal with the community, learn to render, deal with patreon and maybe learn some programming along the way. Not to mention figuring out how assets work, learning the software required etc. All of that is daunting, but it's not that bad for a hobbyist. But the moment you include animations into the mix? That's a whole new problem.

Public perception of animations is that they're difficult. With the rise of technology, I'm not sure just how difficult it is now, but that perception really hasn't changed. For many, animations are a complex task that requires many years in college to learn. It's certainly not something most hobbyists do in their free time, and the ones who do are assumed to have received an education in that field. Therefore, the idea of having to learn animations to create a game? It's no doubt stopping many interested parties to create games of their own.

So, it doesn't surprise me when people claim that the number of new games is decreasing. The community has grown rapidly, but the number of new games hasn't increased to match our overall growth. When you combine the increased development cycles, who can really blame them for thinking that way?
 

MissCougar

Newbie
Feb 20, 2025
88
80
I think the "easiest" animation that is the most prevalent is the tween and bones style animation method. I feel like this looks kind of bad unless they are pro tier artists, and generally the still picture tweening on something is off putting. I'd rather it just be the still picture.

I can tolerate bad still images more than half decent art with lame animation.

At the end though, if a dev has a vision follow your vision!
 
  • Like
Reactions: ding00000 and LS47

morphnet

Well-Known Member
Aug 3, 2017
1,262
2,677
This, but unfortunately not many Devs are sticking to their idea(story, characters, kinks) and start asking for ideas from others of how story should progress, characterization, adding their kinks too. Games turns out not be developing by the Dev but instead of others and they become absurd mess. Polls are usually a sign of this. Another thing, is that many users demand add this, add that etc.
Unfortunately you are right, add to what you listed, no matter what content they add some other group will be unhappy and then there is still the "my favorite character isn't being updated enough" or "why is there only a bj / hj scene in v0.2? why not lots of sex scenes". Worse yet, most of these complaints are coming from none supporting players.
 

balitz Method

Well-Known Member
Jan 30, 2018
1,039
1,626
Yeah, getting to the point where animations are expected and not just a luxury is a mistake that's going to push more devs to use generated images and the last thing we need is for some wrongheaded demand to make everything worse.
 

balitz Method

Well-Known Member
Jan 30, 2018
1,039
1,626
That's true. But the psychological effect of devs relying on animation to carry the scene is still around. The shortest, most unfappable, and useless scenes are often ones with animation. If the dev didn't have the means to make animations, they will know themselves that the scene is lacking if they don't give it some nice erotic buildup and dialogues. You probably can't have like a single render of the penis going in with a few lines of dialogue and then call that a sex scene. But if you replace that render with an animation, apparantly, many devs think this is an acceptable scene lol.
You're cooking with this. I can count on one hand the number of games with frequent animations that also have robust scenes attached to them. Spritework in particular can look very captivating with animations, but when it comes at the cost of everything else the price is too high.
 
  • Like
Reactions: ding00000

tanstaafl

Well-Known Member
Oct 29, 2018
1,620
2,065
I'm torn. I like animations, but agree that most amateur/hobby devs aren't competent enough that animations result in elevating the material.

Regarding the post desmosome made back in 2020 I agreed with it then, though some of the complaints are a bit outdated. Like dialogue during sex is fairly common now (at least in the games I've played recently) and they're longer, etc. etc. The video cards today, even if they're a generation or two old are far more capable of cranking out longer animations much faster than was available back then. According to google the 30 series of nvidia cards came out the month the post was made actually.

That said though, devs aren't going to get better with animations if they don't actually do animations. So...double edged sword I guess.
 
  • Like
Reactions: ding00000
Dec 7, 2019
181
166
You're cooking with this. I can count on one hand the number of games with frequent animations that also have robust scenes attached to them. Spritework in particular can look very captivating with animations, but when it comes at the cost of everything else the price is too high.
Animations are icing on a cake, and need to be used in the same proportion.

Personally I find a good paper-doll system that reflects accurately the changes, outfits etc. to be far better than a single 'one size fits all' animation. After all, a lot of game incentivize unlocks etc. as a huge part of the game, and then just revert to a base outfit when animations kick in, defeating the purpose.

Basically a good layered image that accurately reflects your character is fine by me, with minimal animation (a progressive slideshow is fine and the odd 3 second loop or animation - I mean look at the OG akaburs witch trainer, that's a pretty good base level IMO). I also personally find nothing worse than being 'trapped' in an animation where you have the ever annoying phases of the animation and you have to watch a bar climb... waiting for a 'go faster' button to unlock to wait again. Probably because the animations take too long to make and so devs feel compelled to make people sit through the entire thing.

This has a domino effect as well, because choices all often feed into the same animations as they took so long to make and form the major part of an update... 10x3 seconds animations with choices are far better than 2x30 second animations, even though one in theory has 100 % more 'content' its actually got 1/5 the content.
 
Last edited:

Sky Piece

Futa Addict
Game Developer
Nov 4, 2024
79
205
While reading this thread, I couldn't help but feel that when people are saying Adult Game, they tend to mean Adult Visual Novel. And I get why that is, this site really loves AVN's (just go to LU, sort by weighted rating, and you'll see that 28/30 of the top rated games are visual novels).

In my opinion, saying Adult Games suffer from animations, is painting with a brush that's too wide. I mean, would you play a touching simulator game if it was only still images and two miles of describing how the mc massages the girl's breasts?

I agree with the notion that time used on animations is time removed from story/dialogue writing, which is critical for VN's.
But there are also genres that are dependent on animations.

Please, let's not lump everything together and say "Animations are hurting Adult Games."
 

Waterthose

Member
Game Developer
Sep 14, 2024
388
807
This, but unfortunately not many Devs are sticking to their idea(story, characters, kinks) and start asking for ideas from others of how story should progress, characterization, adding their kinks too. Games turns out not be developing by the Dev but instead of others and they become absurd mess. Polls are usually a sign of this. Another thing, is that many users demand add this, add that etc.
I actually have the opposite issue, since my Patreon launch, I haven't ran a poll about anything content wise yet. :KEK:
It's been a few months that I kind of feel bad about it.
 

ding00000

Newbie
May 16, 2024
28
171
While reading this thread, I couldn't help but feel that when people are saying Adult Game, they tend to mean Adult Visual Novel. And I get why that is, this site really loves AVN's (just go to LU, sort by weighted rating, and you'll see that 28/30 of the top rated games are visual novels).

In my opinion, saying Adult Games suffer from animations, is painting with a brush that's too wide. I mean, would you play a touching simulator game if it was only still images and two miles of describing how the mc massages the girl's breasts?

I agree with the notion that time used on animations is time removed from story/dialogue writing, which is critical for VN's.
But there are also genres that are dependent on animations.

Please, let's not lump everything together and say "Animations are hurting Adult Games."
Yeah sorry that is my mistake, i did mean visual novels. Adult games is an over generalization. Adjusted the title to better represent what i meant.
 

DuniX

Well-Known Member
Dec 20, 2016
1,301
849
The problem is not animations, it is the scene rendering in general.

Developers need to learn to do more with less and fucking use actual fucking sprites.
For games that considered themselves "Visual Novels", developers seem to use any excuse to not do their job which is to "write their fucking novel" and just take pretty pictures instead.

If we had less rendered scenes overall and used them more strategically then we could budget for scenes with animations.
 
  • Like
Reactions: tanstaafl